Leader

Not to be confused with the "Leader name" option in campaign setup, which refers to the head of your empire.

Leaders or Heroes are unique characters which the player can hire for credits. This is typically a lump sum followed by a certain amount of credits per turn. Leaders can be assigned to govern colonies, or to lead fleets. Each Leader has their own unique traits, and provides unique bonuses when assigned to govern a colony or lead a fleet. Leaders will also appear as ships on the strategy map and in space combat. Some have their own unique ships, while others are re-skins of existing ship hulls. Ships with unique hulls cannot be refitted. In addition, Leaders may appear in ground combat as unique ground units. Ground Combat capable leaders can be upgraded with skills, although generally 2 of their slots (with their unique abilities) are locked. If a player chooses not to hire a leader, they will remain available for 30 turns in the Leaders tab on the Empire Management Screen, before leaving.

List of leaders

 * Alix Black, Rogue Ace
 * Anemenop, Master of Seas
 * Blaster, Master Engineer
 * Bloodfang, Albino Terror
 * Crawl, Melancholy Inventor
 * Equality 7-2521, Liberated Drone
 * Fabulo, Vain Slavemaster
 * Hurmglub, Elder Statesman
 * Kerce, Draylok Nightblade
 * LeTigre, The Enforcer
 * Magister Kroll, Master Negotiator
 * Malfillion, Rebel Smuggler
 * Ozymandius, Forgotten King
 * Rambowl, Grizzled Owlwok
 * Rhigar, Noble Capitalist
 * Sativa, Elder Budmaster
 * Suji, Uplifted Researcher
 * Tlik, Hivemaster
 * Urson, Kulrathi Battlemaster
 * Xalbar, Ralyeh Accountant
 * Zapp Groening, Daring Idiot
 * Znod, Chukk Technomage