Planet trait

Planet traits provide various positive and negative bonuses to a planet, once colonized.

Ambrosia
Found on: Swamp

Crops that ripen on this planet are imbued with special properties that greatly increase the fertility of whoever eats them. Doubles the base population growth on this planet.

Ancient Androids
Found on: Barren, Radiated, Tundra

Scans have revealed a cache of ancient androids locked away in a bunker on this planet. Who put these here and why, we couldn't say. Gain two android citizens when colonizing this planet.

Ancient Habitats
Found on: Asteroid

A large number of the bigger asteroids in this belt have existing infrastructure improvements. +1 to max pop.

Ancient Mines
Found on: Arid, Barren, Radiated, Tundra

This planet has a series of well-developed mines scattered across its surface. Though obviously ancient, the mining equipment is perfectly serviceable.

Note: When colonizing, you receive the Xeno Mine building.

Ancient Shipyard
Found on: Barren, Crystalline, Desert, Radiated, Tundra

Orbiting this planet is an ancient yet serviceable shipyard, abandoned long ago for reasons unknown. We ould easily reactivate it.

Note: When colonizing, you receive the Orbital Shipyard building.

Beautiful
Found on: Gaia, Ocean, Terran, Toxic

This planet's natural beauty inspires awe in even the most savage and cruel of races. +15% Approval to a colony here.

Diamond Rain
Found on: Toxic

The volcanos on this planet routinely disgorge large chuncks of diamond into the atmosphere, which then rain down onto the surface. A person could get rich taking an afternoon stroll here, if they could avoid being incinerated. +6 BC per turn.

Exotic Fauna
Found on: Gaia, Terran

This planet possess a wide and colorful array of delightful animal life, drawing tourists from all over the galaxy to appreciate it. +3 BC per turn from tourism.

Massive Caves
Found on: Arid, Barren, Desert, Terran

This planet possesses massive cave systems that extend kilometers beneath its surface. This useable space increases the Maximum Population on the planet by +2.

Mega Fauna
Found on: Tundra

This planet is currently experiencing its version of the Dinosaur age. Mega-sized creatures rule this world. They are generally easy to keep away from our colonies with fencing and hunting. It would be cool if we could tame some of them and strap laser cannons on them. Gain a special project.

Monoseasonal
Found on: Tundra

A number of factors including the perfect axial tilt and stable weather systems contribute to this planet having a single, perfect season at all times. +1 food per farmer here.

Natives
Found on: Desert, Ocean

Orbital Habitats
Found on: Barren, Radiated, Tundra

A series of ancient orbital habitals circle this planet. Most of them are in-tact and ready to receive new colonists. +2 to the Max Population of this planet.

Note: When colonizing, you receive the Orbital Habitat building.

Tropical
Found on: Gaia

Underground Ocean
Found on: Desert

This planet has a massive subterranean ocean that is teeming with life. It can be fished, granting +1 food per farmer.

World Trees
Found on: Tundra

The trees on this planet are gargantuan and ancient, stretching their limbs many kilometers into the sky. +2 production per worker from harvesting, but -1 food per farmer for lack of access to sunlight.

Acidic Atmosphere
Found on: Radiated, Swamp, Toxic

When it rains acid from the skies, taking a walk can quickly turn fatal for the unprepared. Buildings are also very difficult to maintain. -50% base population growth and +50% maintenance costs for buildings.

Barren Soil
Found on: Arid, Desert, Tundra

The soil on this planet is disappointingly devoid of nutrients and biotics. -.5 food per farmer.

EM Field
Found on: Barren

The EM field on this planet is incerdibly strong and interferes with most electronics. -50% production and -50% science until we can figure out how to clear this up. Gain a special project to remedy the situation.

Fire Elementals
Found on: Toxic

This planet is home to massive creatures made of pure flame. They are hostile and incredibly difficult to kill. The only way to get rid of them is to terraform this planet so as to remove their natural environment. Until then, this planet suffers -75% base population growth due to being incinerated regularly.

Haunted
Found on: Barren, Radiated, Toxic

This planet is plagued by the lingering disembodied consciousnesses of a race that once lived here. -20% approval on this planet. We could probably figure out a way to bust these ghosts, but we'll need a special project to figure it out.

Hostile Fauna
Found on: Tundra

The wildlife on this planet is vicious, aggressive, and hungry. Base population growth is reduced by 75%. If we can bring 4 troops to this planet then they should be able to cull the population quickly enough.

''Note: You don't have to bring troops from another planet. When 4 troops are defending this planet, then the next turn this trait is removed.''

Ice Age
Found on: Tundra

This planet is currently undergoing a cyclical Ice Age. -1 food per farmer, -1 production per worker. We could melt the ice in a couple of ways. If we really polluted the heck out of this planet the ice would melt. We could also try terraforming it, with the proper technology.

Sharknados
Found on: Ocean

Regular sharknados imperil the health and safety of citizens living on this planet, lowering base population growth by 50%. However, the sharks are edible and easy to harvest once the sharknados strand them on land, providing +2 flat food bonus to the planet.

Stormwracked
Found on: Barren

Every few turns, this planet is wracked by incredibly violent storms. Production and farming are impossible during the storms. +50% to building maintenance here. Gain a special project to study and control this planet's weather.

Tidally Locked
Found on: Arid, Barren, Desert, Tundra

This planet is gravitationally locked to its parent star, showing the same face at all times to the sun. This has resulted in a planet that is only habitable along the terminator region between the light and dark sides. -4 Max Pop and -1 food per farmer. If colonized, we can gain a special project to try to spin the planet back up.