Module


 * For a guide on designing ships in Stardrive 2, see our article on the Shipyard.


 * For a list of modules in the game, see our List of modules article.

Modules are ship parts which make up your ships. These include, weapons, defenses and various other ship systems.

Attributes
Modules each have certain attributes, which affect how they function.


 * Health: Health represents the amount of damage a module can take before it becomes disabled. In space combat, the current health / damage status of modules is displayed via colour. In the shipyard, it is the maximum health which is displayed.


 * Mass: Effects the speed of the ship.


 * Production cost: Production required to produce the desired ship. Production cost increases as more modules are attached to the desired ship.


 * Power draw / Power supply: Most modules draw power on the ship (indicated with a red - minus symbol). Energy weapons draw extra power every time they fire. Power plants provide power (indicated with a green + plus symbol). Capacitors increase a power storage, which is useful for ships with a lot of power-hungry modules.


 * Weapon range:


 * Arc of fire:


 * Ordnance per shot:


 * Thrust:


 * Turn rate:


 * Power storage:


 * Fuel storage:


 * Sensor range:


 * Command point reduction:


 * Number of slots: Each module takes up a certain amount of slots on a ship's grid display in the shipyard. Larger modules take more slots.

Modifiers
Modifiers are optional upgrades to your modules which may applied to individual modules when designing ships in the Shipyard.

Each percentage modifier except for rate of fire is applied to the base statistic and rounded down to a minimum of 1.

List of modules
See our list of modules article.