Subspace Artillery

Gigantic module, including 3 long-barreled cannons, which still has the highest Damage Per Minute (DPM) in the game. In a 5s period it will shoot 3 devestating bullets that deal 1500 damage on impact at the highest range in the game (1000 units).

Unluckily the technology can not be researched, stolen or assimilated in the campaign. It is only avaidable in szenarios or with hiring the human leader in the game, who integrated this weapon at this ship.

Pros:
 * very high DPM (54.000 damage per minute) - This is nearly equal to the DPM of 5 Antimatter-Torpedo-Modules
 * highest range in the game
 * cheap installation costs
 * short reload times
 * many internal upgrates make this weapon more deadly
 * cheap energy costs in comparison to other systems of this size
 * hardly damage decrease over distance

Cons:
 * slow projectile speed makes aiming at fast spaceships difficult.
 * huge module (3x8)

Zapp Groening, daring Idiot:

Human leader, who can be hired during the campaign. He has 3 of those devestating cannons installed at his USS Simpson. However the USS Simpson lacks of shields and somewhat energy, since only a small number of Fusion Reactors power the Subspace Artillerys.